Defensive roll versus any fighter swings (yes, it sucks that you can only keep from dying once a day.). be a rogue.Īs far as talents go: crippling strike = a NO SAVE STR drain. If, on the other hand, you want to be very flexible, and pay for your own way. If you want to sing songs about the lore and knowledge you know so well, be a bard (and don't forget, any ranks you HAVE TO PUT IN MUSICAL INSTRUMENTS DON'T COUNT AGAINST WHAT A ROGUE GETS FOR "SKILL MONKEY" STATUS!!!). If you want to be a expert fighter, be a fighter. If you want to be a dual wielding martial artist, be a monk. If you want to be a bow master, be a frelling ranger. The point that I think is lost on most people is that a Rogue is a "variable class" - meaning they can be anything from "jack-of-all-trades" to "unseen burglar" to "street fighting killer" to "sniper in the shadows." Do they do any of these EXCEEDING WELL, like a class that is specifically designed as one of these? No. So, obviously, every rogue and scallywag in history should have it too. Rangers get it free at 15th, Monks at 9th and Shadow Dancers at 10th. Of course giving them superhuman evasion for free would make them better. While there are many things that can make the Rogue better, I don't feel this is necessary. I don't think a full BAB should be the way to go for them. I think they should lose in a straight-up, one-on-one fight to a comparable martial character, but if they're smart and sneaky about it they should be able to put that martial at a significant disadvantage, and win that way. Something to give more sneak attack opportunities would be great too, and making rogues good at cunning debuff effects would be awesome too. Some to give an attack bonus (which the rogue sorely needs to be a combatant), some to give an AC bonus so they don't die immediately upon reprisals, and some to improve the use of skills. I like a grit-like mechanic based on either Int or Cha (rogue's choice), as I did in my rogue revision.Ī number of just better rogue talents would help a lot, too. My favorite fix is to give them a resource mechanic to allow all the talents to be used multiple times a day, and rebalance around that. They're almost all extraordinarily weak effects compared to what other classes get. All the "once a day" rogue talents need to just die in a fire, in my opinion.
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